None of the guns are licensed but they are recognisable, and they are distinctive. Unfortunately, Contracts 2 seems to have been designed in such a way that you’re constantly being pulled away from the sniping and forced to scrap it out with enemies up close, where rubbish weapon-handling combines with sub-par AI and an unforgiving health pool to make sure you have a bad time. The sniping is probably the best out there. I quickly learnt the impact that windage, range and even zeroing my scope would have on my ability to hit someone, and when I was taking long-range shots, I felt genuinely empowered. Sticking with the formula, Sniper: Ghost Warrior Contracts 2 (which I’ll call Contracts 2 now, for my sanity) is also a surprisingly comprehensive sniping game, breaking down the mechanics of being a marksman in a way that is accessible and doesn’t patronise you at all. READ MORE: ‘El Paso, Elsewhere’ is ‘Max Payne’ with break-up trauma – and it wants to change the industry.From 2008’s Sniper: Art of Victory all the way to the unfortunately titled Sniper: Ghost Warrior Contracts 2, The franchise has often been a masterclass in marksmanship, delivering on the promise of being a fun and interesting sniping game, before forcing you to slog through countless terrible close-range engagements. One of life’s great mysteries is the Sniper Ghost Warrior franchise.